Media and entertainment in India: what the numbers say about jobs, growth and where to start

Board Infinity · Industry Report
Media and entertainment careers in India
What the numbers actually say
Jobs, growth, employers and where to start. Every figure traced to the FICCI-EY industry report, a TRAI or government release, a company's own results, or a published admission or recruitment notice.
Digital
TV
Print
Film
₹2.78 lakh crsize of Indian media and entertainment in 2025, up 9%, on the FICCI-EY report
66.5 crorepeople in India's OTT audience, 2026, of whom far fewer pay
₹13,395 crgross domestic box office in 2025, from 83.2 crore tickets
Segment size in 2025, ₹ crore: digital media 1,11,000 · television 61,700 · print about 25,900 · filmed entertainment 20,500

Media and entertainment is the industry almost every graduate in India consumes for hours a day and almost none has looked at as an employer. It makes the films, series, news, music, games and advertising that fill those hours, it is worth ₹2.78 lakh crore, and it is in the middle of the biggest shift in its history: in 2025 digital media became larger than television for the first time. Most of the advice about media careers was written for the industry that existed before that shift.

This report answers three questions with numbers that can be checked: which part of the sector is actually growing, what each job optimises for, and which skills the sector is currently short of. Everything below comes from the FICCI-EY media and entertainment report, TRAI and government releases, company filings and published admission and recruitment notices, with the period stated. Start with the one-page brief.

How to read the colours in this report

Every chart below uses the same six colours, and each one always means the same thing.

Television, print, radio and scaleTraditional media, audiences, the whole-sector view
Content, production and skillsStudios, VFX and animation, music catalogues, training
Cinemas, live events and commercial resultsBox office, company revenue, advertising, profit
Decline and riskFalling revenue, losses, closures, and anything moving the wrong way
Digital, streaming, gaming and AIOTT, creators, games, and the roles built on them
Forecast or context, not measuredMarket-size projections, structures and background, never a reported figure
MEDIA AND ENTERTAINMENT IN INDIAOne page on the sector, built for someone deciding whether to join it
Board Infinity
November 2026
The sector now
What was actually measured
Sector size₹2.78 lakh crore in 2025, up 9%
Largest segmentDigital media at ₹1.11 lakh crore, now ahead of television
Advertising₹1.5 lakh crore in 2025, of which 63% was digital
Direct employmentAbout 27.5 lakh people, and over 1 crore indirectly
FICCI-EY report "Stories, scale and impact", released 24 March 2026, covering calendar 2025.
Who leads
Your employer shortlist, by FY26 revenue and growth
JioStar30,819+47%
Zee Entertainment8,099−2%
PVR INOX6,646+16%
Prime Focus4,676+30%
Sun TV Network4,335+8%
Tata Play3,530−14%
Nazara1,829+13%
Dish TV1,163−26%
Saregama985−16%
₹ crore, year ended 31 March 2026. JioStar is revenue from operations in its audited accounts, with growth against an FY25 base that includes the merged business only from 14 November 2024. PVR INOX growth is total income. Amber pills are growth of 10% or more; red is a decline. Note the shape: one streaming-and-sport giant, then a long tail of companies a fraction of its size.
Where the growth is
Not in television
Live eventsUp 44% in 2025 to ₹14,500 crore, the fastest-growing segment
Digital mediaDigital advertising up 26%, and 17.3 crore paid OTT subscriptions
VFX for the worldPrime Focus, owner of DNEG, grew revenue 30% in FY26
TelevisionLinear TV advertising fell 10% in 2025, as advertisers moved to digital
The single most useful question to ask an interviewer: does this content earn its money from a TV channel, a subscription, a ticket or an advertiser online?
Who hires, and how
Three routes in. Most students try only the first
1 · Public routeUPSC Civil Services for the Indian Information Service, and Prasar Bharati's contract notices. About 933 vacancies across all services in Civil Services 2026
2 · Film and media schoolsFTII, SRFTI, IIMC and the new IICT in Mumbai, each with its own entrance route and a few hundred seats
3 · Direct hiringBroadcasters, streamers, studios, VFX houses, music labels, agencies and game developers. Portfolio first, degree second
Skills in demand
Where the sector is currently short of people
Animation, VFX, gamingThe AVGC task force projected a need for about 20 lakh professionals by 2030
Data and audience analyticsTV ratings were suspended from July 2026, and every streamer measures its own viewers
Rights, compliance and AIAI-content labelling rules in force from 20 February 2026
What to do with this
Four decisions this report should help you make
1 · Pick a revenue modelAdvertising, subscription, ticket or service. They are different careers
2 · Build a portfolio nowMost private hiring starts with work you can show
3 · Read the FICCI-EY reportIts summary is free, and almost no candidate has opened it
4 · Always state the basisAudience, subscribers and paying users are three different numbers
Sources: FICCI-EY 2026; Ormax Media OTT and box office reports; TRAI performance indicators April to June 2026; Union Budget 2026-27; company results; UPSC, Prasar Bharati and institute notices. Every figure is dated in the report.
The whole report in one image. If the image is small on your screen: a ₹2.78 lakh crore sector in which digital has overtaken television, one merged streaming-and-sport company dominates, and the growth has moved to live events, digital advertising, global VFX work and music, while pay television shrinks.
The calendar year 2025 and the financial year 2025-26, in four columns

Industry figures are for calendar 2025. FY26 means the company year ended 31 March 2026

What happened
  • The sector grew 9% to ₹2.78 lakh crore.
  • Digital media, at ₹1.11 lakh crore, became the largest segment, ahead of television.
What it cost
  • Pay DTH lost 75 lakh subscribers in the year to June 2026.
  • Gaming revenue fell 17% after real-money games were banned.
Where the growth is
  • Live events grew 44%, and box office set a record of ₹13,395 crore.
  • Global VFX and some music labels grew while channels did not.
What it means for you
  • Hiring follows digital, live and production work, not linear channels.
  • Learn reach and paying users. They decide what gets funded.
The one-line version: a sector that is still growing faster than the economy, a television business that is shrinking inside it, and money moving decisively towards screens people choose for themselves.
Indian media and entertainment at a glance

Each figure is dated; sources are named in the section that discusses it

₹2.78 lakh crSector size2025, FICCI-EY
27.5 lakhPeople directly employed2025, FICCI-EY
66.5 croreOTT audience2026, Ormax Media
17.3 croreActive paid OTT subscriptions2026, Ormax Media
₹13,395 crGross domestic box office2025, Ormax Media
₹1.5 lakh crAdvertising revenue2025, FICCI-EY
4.86 crorePay DTH subscribers, down from 5.61 croreJune 2026, TRAI
₹3.3 lakh crProjected sector size2028, FICCI-EY projection
The sector in eight numbers. Audience and subscription figures count different things, which is why Section 2 explains the distinction before anything else.

1. Why look at this sector at all

Four things make media and entertainment worth a serious look, and one should give you pause.

It is large and still growing faster than the economy. Indian media and entertainment grew 9% to ₹2.78 lakh crore in 2025, according to the FICCI-EY report released on 24 March 2026, and it directly employs about 27.5 lakh people, with more than one crore more employed indirectly. Few industries of this size grew that fast in the same year.

The audience is enormous and moving online. India's OTT audience was 66.5 crore people in 2026, up from 60.1 crore a year earlier, on the Ormax OTT Audience Report 2026. Connected-TV viewing, streaming on the living-room television, grew 60% in a year to 20.7 crore people. Every one of those viewers is watching something that somebody wrote, shot, edited, dubbed, scheduled or sold advertising against.

Work is coming in from the rest of the world. Prime Focus, which owns the visual effects company DNEG, grew revenue 30% in FY26 to ₹4,676 crore, much of it from international films and series produced in India. FICCI-EY counts more than one lakh creative professionals in the global capability centres of media companies in India, working in VFX, animation, gaming, localisation and immersive media.

The government has made skills a priority. The Union Budget 2026-27 announced AVGC content creator labs in 15,000 secondary schools and 500 colleges, supported by the Indian Institute of Creative Technologies in Mumbai, whose first campus opened in July 2025. The budget speech said the animation, visual effects, gaming and comics sector is projected to need 20 lakh professionals by 2030.

And the caution: the old core is shrinking. Linear television advertising fell 10% in 2025, and pay DTH lost 75 lakh subscribers in the year to June 2026, on TRAI data. A sector can grow 9% in total and still be cutting jobs in its largest traditional business. Where you join inside it matters more here than in almost any industry in this series.

Four things holding the sector up, and one pulling at it

Each band carries a headline number and the evidence behind it

Scale₹2.78 lakh cr
  • Sector size in 2025, up 9%, on the FICCI-EY report.
  • Advertising across all media reached ₹1.5 lakh crore.
  • FICCI-EY projects the sector at ₹3.3 lakh crore by 2028, a projection rather than a measurement.
Audience66.5 crore
  • OTT audience in 2026, up from 60.1 crore in 2025 (Ormax Media).
  • 17.3 crore active paid OTT subscriptions, up 16%.
  • JioHotstar averaged 45.1 crore monthly active users in FY26.
  • IPL 2026 reached about 120 crore viewers across television and digital, on JioStar's own figures.
  • Live and cinema₹13,395 cr
    • Gross domestic box office in 2025, a record, from 83.2 crore tickets.
    • Hindi films earned ₹5,504 crore of it, about 41%.
    • Live events grew 44% to ₹14,500 crore, the fastest-growing segment.
    • India had about 10,000 cinema screens in 2025.
    Skills push15,000 labs
    • AVGC content creator labs announced for 15,000 secondary schools and 500 colleges in Budget 2026-27.
    • The Indian Institute of Creative Technologies opened its first campus in Mumbai on 18 July 2025.
    • ₹250 crore is budgeted for talent development in AVGC in 2026-27.
    • YouTube says it paid more than ₹21,000 crore to Indian creators, artists and media companies in three years.
    The pull−75 lakh
    • Pay DTH subscribers lost in the year to June 2026, from 5.61 crore to 4.86 crore (TRAI).
    • Linear television advertising fell 10% in 2025.
    • Gaming revenue fell 17% after real-money games were banned in 2025.
    • Cinema footfalls fell 6% in 2025 even as box office revenue rose.
    Scale, audience and live entertainment are why the sector keeps hiring. The television numbers are why the hiring is moving away from where most people still picture it.

    2. How big it is, and how fast it is really growing

    Start with a distinction that separates people who have read about this sector from people who understand it. You will see projections quoted in almost every article on Indian media, such as the sector reaching ₹3.3 lakh crore by 2028. That figure comes from FICCI-EY and it is a projection. It has not been measured. Quoting it as though it describes the sector today is the fastest way to lose an interviewer.

    What has actually been measured is revenue by segment, and FICCI-EY publishes it every March. In 2025 the sector earned ₹2.78 lakh crore. Digital media earned ₹1.11 lakh crore, television ₹61,700 crore and print about ₹25,900 crore. Advertising across all media was ₹1.5 lakh crore, of which digital took 63%. Those are the numbers that decide where budgets, and therefore jobs, go.

    The second measured thing, and the more important one for a career, is the gap between reaching people and being paid by them. India does not have one media market. It has a very wide audience that narrows sharply at the point of payment, and each narrowing is a different business with different jobs.

    The funnel: from reach to people who pay

    Millions. Latest measured figure for each, with the year stated

    OTT audience
    664.9Ormax, 2026
    Gamers
    515–525FICCI-EY, 2025
    Connected-TV audience
    206.9Ormax, 2026
    Paid OTT subscriptions
    172.6Ormax, 2026
    Pay DTH subscribers
    48.56TRAI, June 2026
    Paid music subscriptions
    14.4FICCI-EY, 2025

    Read the definitions carefully. Audience counts people who watched at least once in the survey period. Subscriptions counts paid accounts, and one person can hold several, so the 172.6 million figure is not 172.6 million people. FICCI-EY, using a different method, counts 216 million paid video subscriptions across 143 million households in 2025. Pay DTH is active subscribers of the four paid satellite operators; it excludes the free DD Free Dish platform, which Prasar Bharati estimates reaches about 49 million homes.

    Almost every Indian with a smartphone watches online video. Only a fraction pay for it, and the paying fraction is where subscription revenue, and the jobs built on it, come from. Every step down that chart is a market.

    If you are asked how big Indian media is, give what was measured and the date: “₹2.78 lakh crore in 2025, up 9%, with digital at ₹1.11 lakh crore now larger than television”. If you are asked about the ₹3.3 lakh crore figure, say what it is: a FICCI-EY projection for 2028, not a measurement. Answering the first question with the second number is the tell that you have memorised a headline rather than read a report.

    The third measured thing is direction, and here the sector splits in two. Television is contracting: linear TV advertising fell 10% in 2025, and pay DTH subscribers dropped from 5.61 crore in June 2025 to 4.86 crore in June 2026. Digital is rising: digital advertising grew 26% to ₹94,700 crore, and paid OTT subscriptions grew 16% in a year.

    There is a third movement underneath both, and it is the one that changes where the jobs are. People are paying more to be in the room. Live events grew 44% to ₹14,500 crore in 2025, and box office revenue reached a record ₹13,395 crore even though cinema footfalls fell 6%, because each ticket cost more. A sector can lose viewers on one screen and gain revenue from people willing to leave home.

    Three trend lines that point in different directions

    Each one is measured, and each one implies a different kind of job

    Television: contracting
    • Segment revenue of ₹61,700 crore in 2025.
    • Linear TV advertising down 10% in 2025.
    • Pay DTH lost 75 lakh subscribers in a year.
    Digital: largest and rising
    • Segment revenue of ₹1.11 lakh crore in 2025.
    • Digital advertising up 26%, a 63% share of all advertising.
    • This is where most new content and data roles sit.
    Live and cinema: pricing up
    • Live events up 44% to ₹14,500 crore.
    • Record box office of ₹13,395 crore, on 6% fewer tickets.
    • Every event needs producers, operations and ticketing teams.
    The forecast: unmeasured
    • FICCI-EY projects ₹3.3 lakh crore by 2028.
    • It projects digital media at ₹1.64 lakh crore by the same year.
    • Useful as direction. Never quote it as a current figure.
    Four statements about the same sector, all true at once. Which one is relevant to you depends entirely on which screen, or which room, you plan to work for.

    3. Who leads, who is stuck, and what that tells you

    This is the most useful table in the report if you are choosing an employer, and it starts with a fact that surprises almost everyone. Indian media is dominated by one company. JioStar, formed when Reliance's Viacom18 and Disney's Star India merged on 14 November 2024, earned revenue from operations of ₹30,819 crore in FY26 in its audited accounts. That is more than the next five listed media companies in this report combined.

    The reason is structural: JioStar owns the rights to the most-watched sport, the largest television network and the largest streaming platform, Jio's parent group behind it, and the scale to spread the cost of cricket rights across all three. What follows is the organised, reported part of the sector. Treat it as a map of where professional hiring happens, not as a ranking of quality.

    FY26 revenue, nine media and entertainment businesses

    Revenue for the year ended 31 March 2026, Rs crore

    JioStar
    ₹30,819 cr+46.5%
    Zee Entertainment
    ₹8,099 cr−2.4%
    PVR INOX
    ₹6,646 cr+16.3%
    Prime Focus (DNEG)
    ₹4,676 cr+30%
    Sun TV Network
    ₹4,335 cr+8.0%
    Tata Play
    ₹3,530 cr−13.5%
    Nazara Technologies
    ₹1,829 cr+12.6%
    Dish TV
    ₹1,163 cr−25.8%
    Saregama
    ₹985 cr−15.9%

    JioStar is revenue from operations in its audited FY26 accounts as reported by its shareholder Disney, against an FY25 base of ₹21,044 crore that includes the merged business only from 14 November 2024; Reliance's quarterly disclosures give a slightly different ₹31,048 crore. PVR INOX is revenue from operations, with growth measured on total income. Prime Focus is from its investor presentation. Zee is operating revenue. Red marks a decline. Netflix India, which files accounts on a different basis, reported gross turnover of ₹3,769 crore for FY25 and is not shown.

    Nine businesses, and the largest earns almost as much as the other eight combined. That concentration is exactly why the choice of employer inside this sector shapes a career so strongly.

    Two patterns are worth carrying into any conversation about this sector. The first is that owning content beats distributing it. Tips Music earned ₹376 crore and kept ₹217 crore of it as profit. Dish TV earned three times as much revenue and lost ₹807 crore. A music catalogue earns every time a song is streamed; a DTH platform has to keep paying for satellites, set-top boxes and the channels it carries while its customers leave.

    The second is that the businesses people choose to pay for are doing better than the businesses people pay for by habit. Cinemas, live events and streaming grew. Pay television, which many homes kept only because it came with the television, shrank fastest. That divide runs through the rest of this report.

    4. Where the growth actually sits

    Here is the pattern that matters most for anyone joining. In FY26 the media businesses that grew were not the ones with the largest audiences. They were the ones selling something people actively chose, a ticket, a subscription or a piece of work for a global client, rather than a channel bundled into a monthly bill.

    FY26 revenue growth, and where it comes from

    Year-on-year growth in revenue, year ended 31 March 2026

    Streaming, sport and digital
    Content and services sold to others
    Tickets and television
    JioStar
    +46.5%
    Prime Focus (DNEG)
    +30%
    Tips Music
    +21%
    PVR INOX
    +16.3%
    NDTV
    +13.6%
    Nazara Technologies
    +12.6%
    Sun TV Network
    +8.0%
    Zee Entertainment
    −2.4%
    Tata Play
    −13.5%
    Dish TV
    −25.8%

    The red bars are declines and are shown on a scale of absolute size, so their length shows the size of the fall, not a gain. JioStar’s growth is against an FY25 base that includes the merged business only from November 2024, so much of it reflects the merger. All figures are for the same period, the year ended 31 March 2026. Source: each company's FY26 results.

    The fastest growers sell streaming and sport, global VFX work or music rights. The three declines are all television businesses, and the two steepest are the satellite platforms that carry it.

    Averaging those groups makes the point sharper. The content and services businesses, Prime Focus and Tips, grew about 25%. The cinema and broadcast businesses ranged from a small decline at Zee to 16% growth at PVR INOX. The DTH platforms fell between 13% and 26%. This is not a story about good companies and bad companies. It is a story about which revenue models survived the move to streaming.

    Underneath the companies, the fastest-growing segment of all is one most graduates do not think of as a career. Live events, concerts, festivals, sport and ticketed experiences, grew 44% in 2025 to ₹14,500 crore, and FICCI-EY projects ₹19,600 crore by 2028. Music grew 10% to ₹5,900 crore, with paid music subscriptions up 37% to 1.44 crore. Out-of-home advertising grew 13%. Meanwhile the government is building the training pipeline: the Union Budget 2026-27 speech announced AVGC content creator labs in 15,000 schools and 500 colleges.

    Where the growth is, in four places

    Each one is backed by either a company result, a measured segment or a committed public outlay

    Live events and cinema
    • Live events up 44% to ₹14,500 crore in 2025.
    • Record box office of ₹13,395 crore.
    • Production, operations, ticketing and sponsorship roles, often on project contracts.
    Streaming and digital
    • Digital advertising up 26% to ₹94,700 crore.
    • 17.3 crore paid OTT subscriptions in 2026.
    • Content, product, data, ad tech and creator partnerships.
    Global VFX and animation
    • Prime Focus revenue up 30% to ₹4,676 crore.
    • More than 1 lakh creative professionals in media global capability centres.
    • Artists, pipeline engineers and production coordinators for international clients.
    Music and catalogues
    • Music up 10% to ₹5,900 crore in 2025.
    • Tips Music operating margin of 73.4% in FY26.
    • Rights management, A and R, licensing and digital marketing.
    Three of these four sell something people actively choose or a service to a global client. That is the single most useful filter to apply when you are choosing where to apply.

    “Who pays for what this team makes, and how do they decide whether to keep paying?” Almost no candidate asks it. If the answer is an advertiser, you will be measured on reach and ratings. If it is a subscriber, you will be measured on sign-ups and renewals. If it is a ticket buyer or a studio client, you will be measured on sales and delivery. Those are very different jobs inside what looks like the same industry.

    5. How a story reaches an audience, and the jobs that do it

    Indian media is not one business. It is four stages, from the idea to the screen and back to the money, and almost every entry-level role sits inside one of them. Knowing which stage you are applying to explains most of what the job will actually feel like.

    Four stages of the value chain, and who employs you in each

    Scale figures are the most recent measured ones, with the year stated

    Creation and production
    ₹10,500 crAnimation, VFX and post-production revenue in 2025, alongside film, series, news and music production. Employer is a studio, production house, VFX company or label. Writing, direction, editing, art, sound, VFX. Project-based and portfolio-led.
    Broadcast and publishing
    915Private satellite TV channels permitted by the government at June 2026, plus newspapers and 386 private FM stations. Employer is a broadcaster or publisher. Programming, scheduling, news, operations. Shrinking, but still large.
    Streaming and digital platforms
    66.5 croreOTT audience in 2026. Employer is a streaming service, a social platform, a game publisher or a digital news company. Content acquisition, product, data, growth. The fastest-growing stage.
    Cinemas, live and advertising
    ₹1.5 lakh crAdvertising revenue in 2025, plus box office and live events. Employer is a cinema chain, event company, media agency or ad sales team. Sales, planning, operations. Closest to the money.
    Read this as four employers rather than four products. Creative skill transfers between them. The measurement, the pay structure and the pace do not.

    The physical and institutional network behind the first two of those is large, and unusually for a creative industry, much of it is counted by the government because broadcasting and film certification are licensed.

    The counted network

    Channels, stations, screens and certified films in India, most recent published counts

    915Private satellite TV channels permitted30 June 2026, TRAI
    386Private FM radio stations, in 121 cities30 June 2026, TRAI
    10,033Cinema screens2025, FICCI-EY
    15,444Films certified by the CBFC2024-25, government reply

    Shown as counts rather than as bars, because channels, stations, screens and films are different units. The CBFC count covers all formats certified, including short films and trailers, not only feature releases. Sources: TRAI performance indicators April to June 2026; FICCI-EY 2026; Rajya Sabha reply reported in March 2026.

    A useful corrective. Public conversation about Indian media is dominated by film stars and streaming launches, but much of the employment sits in the unglamorous infrastructure that gets content certified, scheduled and delivered.

    Four terms run through every conversation in this sector, and candidates routinely get them wrong. Reach is the number of people who saw something at least once, and it is the number advertisers buy. MAU, monthly active users, is the number of people who used a platform in a month, and it is not the same as paying subscribers. ATP, average ticket price, is box office revenue divided by tickets sold, and it rose in 2025 while footfalls fell. Catalogue is the library of films, shows or songs a company owns the rights to, and it is the asset that keeps earning after the people who made it have moved on.

    6. The digital shift, and the correction that followed it

    This is the part of the sector that changed fastest, and the part where most students' mental model is out of date. In 2025 digital media earned ₹1.11 lakh crore and became larger than television, which earned ₹61,700 crore. Digital took 63% of all advertising. The streaming war of the early 2020s, with a dozen services spending to win subscribers, ended in consolidation, and it is worth seeing exactly how before you build a career plan around it.

    India's OTT audience, and how many of them pay

    Millions, Ormax Media OTT Audience Report

    Audience, 2025
    601.2Ormax 2025
    Audience, 2026
    664.9Ormax 2026
    Paid subscriptions, 2025
    148.2Ormax 2025
    Paid subscriptions, 2026
    172.6Ormax 2026
    206.9 mnconnected-TV OTT audience, 2026up 60% in a year, as streaming moves onto the family television

    Ormax Media OTT Audience Reports 2025 and 2026; the 2026 fieldwork ran in June and July 2026. Subscriptions are paid accounts, not people. Note the direction: the paying base grew faster than the audience, which is what a maturing market looks like.

    Audience growth has slowed to about 10% a year. Paid subscriptions grew 16%. The money is now in converting viewers into payers, not in finding new viewers.

    The clearest single illustration of the consolidation is JioStar. When Reliance and Disney completed their merger on 14 November 2024, two of the largest streaming services became one, and JioHotstar launched on 14 February 2025. Reliance said in August 2025 that it had 30 crore paying subscribers, and in July to September 2026 it averaged about 44 crore monthly active users. In May 2026 Amazon folded its free service MX Player into Amazon's Prime Video. Fewer, larger platforms now commission most Indian streaming content, which changes who you pitch to and who you work for.

    The technology story did not stop with streaming. It moved into regulation. On 10 February 2026 the government amended the IT Rules to require labels and metadata on AI-generated content, with effect from 20 February 2026, and cut the time platforms have to remove unlawful content to three hours. In the Delhi High Court, the news agency ANI's copyright case against OpenAI is now on appeal after an interim injunction was refused in July 2026. Several Indian studios are racing to release the first fully AI-generated feature film.

    What actually changed, and what only appeared to

    Two columns worth separating before an interview

    Genuinely changed
    • Digital is the largest segment: ₹1.11 lakh crore in 2025.
    • Streaming moved to the television: 20.7 crore connected-TV viewers.
    • AI content must now be labelled, from February 2026.
    Did not survive
    • Real-money gaming, banned by law in 2025. Gaming revenue fell 17%.
    • A dozen separate streaming services. Disney and Reliance merged.
    • Pay television growth. DTH lost 75 lakh subscribers in a year.
    Quietly grew instead
    • Live events: up 44% in 2025.
    • Global VFX: Prime Focus up 30% in FY26.
    • Creators: YouTube says over 15,000 Indian channels have more than a million subscribers.
    Still only a forecast
    • Sector projected at ₹3.3 lakh crore by 2028.
    • Video games and esports projected at ₹9,200 crore by 2028.
    • Both are FICCI-EY projections. Neither has been measured.
    The useful sentence to be able to say out loud: Indian streaming did not fail, it consolidated, and the audience moved from the phone back to the living-room screen.

    The career point. Creative craft, writing, editing, direction and design, still carries most of the jobs, and it is where most people should start. But the roles that combine craft with something else, audience data, rights, product or technology, are the ones currently short of people. That is because the platforms changed faster than any film or journalism school changed its syllabus.

    7. How the money is made, and what you will be measured on

    This section exists for one reason. Whatever role you take in media, your work will be judged by how it moves one of four blocks. People who can name the block they affect get promoted noticeably faster than people who cannot.

    How a media business turns content into profit

    A structure diagram, not measured data. The margins it produces are measured, and they are in the table below

    1. Revenue
    Ads, subscriptions, tickets, licencesAdvertisers buying reach, viewers paying a subscription, audiences buying tickets, or other companies licensing the content. Roles: ad sales, subscription growth, distribution, licensing.
    2. Content cost
    Making or buying the contentProduction budgets, talent fees, sports rights and acquired films. Largely spent before the first rupee comes back, which is why a flop is so expensive. Roles: production, commissioning, rights.
    3. Distribution cost
    Getting it in front of peopleSatellites, cinemas, servers, marketing and platform fees. For a cinema it is the building; for a DTH platform the set-top box. Roles: operations, marketing, technology.
    4. What is left
    Operating marginRevenue minus content, distribution and overheads. In Indian media this ranges from heavy losses to over 70%, and the spread is explained almost entirely by blocks 2 and 3.

    This diagram shows the structure of the profit and loss account. It contains no estimated percentages, because companies in this sector do not publish a standardised cost split.

    Learn to say which of these four blocks your role moves. It is the difference between describing a job and describing a business.

    The number the sector is judged on is the operating margin, and the spread across Indian media businesses in FY26 is extraordinary. Companies selling entertainment to the same country produce margins that range from a large loss to nearly three-quarters of revenue.

    Read that table as a warning about a single word. Audience in media does not automatically create margin, because the largest costs, content and distribution, are paid before anyone knows whether the audience will come. Margin arrives when a company owns something that keeps earning after it is made, a catalogue, a franchise or a long-running show, which is exactly what music labels and established regional broadcasters have and what new platforms are still building.

    Two lines deserve precision because they shape day-to-day work. Content amortisation is how the cost of a film or series is spread over the years it earns, and a decision to write it off faster, as Zee did in FY26, can turn a profitable year into a weak one. Occupancy is the share of cinema seats actually sold, and PVR INOX reported 30.4% in the July to September 2026 quarter. If you join a cinema, an event company or a streaming service, expect to be measured on how full your inventory is long before you are measured on anything creative.

    8. What is being built, and where

    Announced money is the closest thing this sector has to a hiring forecast, and in media most of it is private. The public part is small but specific. The Ministry of Information and Broadcasting has a budget of ₹4,551.94 crore for 2026-27, up 4.4% on the 2025-26 budget estimate but about 25% below the revised estimate for that year, which included one-off spending. Of that, ₹2,291.88 crore goes to Prasar Bharati.

    Ministry of Information and Broadcasting budget 2026-27, largest lines

    Budget estimates for the year to 31 March 2027, ₹ crore

    Prasar Bharati
    ₹2,291.88 crRE 2025-26: ₹4,059.24 cr
    Broadcasting infrastructure
    ₹509.24 crBE 2026-27
    Talent development in AVGC
    ₹250 crBE 2026-27
    All other lines
    ₹1,500.82 crBE 2026-27

    RE is the revised estimate for 2025-26. The total for 2026-27 is ₹4,551.94 crore. "All other lines" is the remainder of the ministry's budget after the three named lines. Source: Expenditure Budget 2026-27, Demand No. 61, Ministry of Information and Broadcasting.

    Public money in media is small next to the private sector. Its most important line for a new graduate is the smallest one named here: the money for training animation, VFX, gaming and comics talent.

    The single largest public project is a skills institution. The Indian Institute of Creative Technologies, approved by the Cabinet in 2024 which the government describes as the first of a family of institutions like the IITs and IIMs, opened its first campus at the NFDC complex in Mumbai on 18 July 2025, with 17signed letters of intent to work with it courses in gaming, post-production, animation, comics and extended reality and a first batch of 300 students. At the WAVES summit in Mumbai in May 2025, JioStar, Adobe, Google and YouTube, Meta and others signed agreements to work with it. For anyone considering animation or VFX as a career, it is the largest single public signal in the sector.

    Private capital is being built at least as fast. FICCI-EY counts more than one lakh creative professionals in the India centres of global media companies. Prime Focus said its fourth-quarter growth was driven by tentpole projects including Ramayana. PVR INOX ended March 2026 with 1,798 screens in 359 cinemas across 113 cities. And JioStar's Indian Premier League coverage reached about 120 crore viewers across television and digital in 2026, on the company's own figures.

    The traffic runs in both directions, and the reason is worth understanding. The same global work that brings VFX jobs to India also takes them away when a client fails. Technicolor's shutdown in 2025 displaced up to 2,000 VFX and animation professionals in Bengaluru, according to FICCI-EY. Global demand is real, but it is lumpy, and it is priced in dollars by clients who can move work to another country.

    Capacity being added, and who is adding it

    Committed or already operating, with the date each was announced or opened

    Skills15,000 labs
    • AVGC content creator labs for 15,000 secondary schools and 500 colleges, Budget 2026-27.
    • Indian Institute of Creative Technologies first campus, Mumbai, opened 18 July 2025.
    • 17 courses and a first batch of 300 students.
    • ₹250 crore budgeted for AVGC talent development in 2026-27.
    Streaming45.1 cr
    • JioHotstar average monthly active users in FY26.
    • Launched 14 February 2025 after the Reliance and Disney merger.
    • Amazon folded MX Player into Prime Video in May 2026.
    • Fewer, larger platforms commission most streaming content.
    Cinemas1,798
    • PVR INOX screens at 31 March 2026, in 359 cinemas across 113 cities.
    • India had 10,033 screens in 2025, with 240 added and 124 closed.
    • Admissions at PVR INOX rose 9.6% in FY26.
    • Live events grew 44% in 2025, adding venue and production work.
    Global work1 lakh+
    • Creative professionals in the India centres of global media companies (FICCI-EY).
    • Prime Focus revenue grew 30% in FY26 on international and Indian tentpoles.
    • WAVES 2025 recorded more than ₹1,328 crore of business at its WAVES Bazaar.
    • The second WAVES summit is planned for Mumbai in 2027.
    Four different builders: a skills programme, the streaming platforms, the cinema chains and global studios. Each hires a different kind of person, and only the last two are what most candidates picture when they say they want to work in media.

    9. The rules you will work inside

    Media and entertainment is regulated more heavily than most creative graduates expect, and by an unusually large number of separate bodies: the Ministry of Information and Broadcasting licenses channels and sets broadcasting policy, the Central Board of Film Certification certifies films, TRAI regulates television pricing, the Ministry of Electronics and Information Technology writes the IT Rules that govern platforms, and since May 2026 the Online Gaming Authority of India regulates games. You do not need to memorise them. You do need to know which one governs the job you are applying for, because that single fact determines what you will spend your time complying with.

    Who sets the rule

    The body, what it controls, and why it matters to your job application

    BodyControlsWhy it matters to you
    Ministry of Information and BroadcastingChannel permissions, broadcasting policy, Prasar Bharati, the TV rating policyThe employer for Indian Information Service officers, and the source of every broadcasting rule
    CBFCCertification of films for public exhibition, including the new UA 7+, 13+ and 16+ ratingsEvery theatrical release passes through it; certification timelines shape release plans
    TRAITelevision tariffs, channel pricing, carriage and broadcasting dataPublishes the subscriber and channel data used throughout this report
    Ministry of Electronics and ITThe IT Rules, including the OTT ethics code and AI-content labellingGoverns every streaming service, social platform and digital publisher
    Online Gaming Authority of IndiaRegistration and oversight of online games under the 2025 ActDecides which games may operate, after real-money games were banned
    Press Registrar General of IndiaRegistration of newspapers and periodicals under the 2023 ActEvery print publication registers here, online through the Press Sewa portal
    DPIIT and the Copyright OfficeCopyright law and policy, including the debate on AI trainingRights and licensing are where much of the money in music and film is made
    Data Protection BoardEnforcement of the Digital Personal Data Protection ActStreaming and news platforms hold data on crores of users; obligations bite from 2027
    Eight bodies, and a candidate who can name the right three for the role in front of them is already unusual.

    Four rule changes have altered what the job looks like, and all four are live right now.

    Four rules that are changing the job

    Each is either in force or on a published timetable

    GamingMay 2026
    • The Promotion and Regulation of Online Gaming Act, 2025 received assent on 22 August 2025 and banned online money games.
    • Its rules came into force on 1 May 2026 and set up the Online Gaming Authority of India.
    • A challenge to the Act is pending in the Supreme Court, which agreed in August 2026 to hear it finally.
    • Gaming jobs have moved from real-money platforms to casual, mobile and esports games.
    AI contentFeb 2026
    • Amendments to the IT Rules notified on 10 February 2026 took effect on 20 February 2026.
    • AI-generated content must carry labels and metadata that platforms may not remove.
    • The time to remove unlawful content was cut from 36 hours to 3 hours.
    • Every platform and studio using generative tools now needs someone who understands the rules.
    TV ratingsSuspended
    • The government posted a new Television Rating Policy on 27 March 2026.
    • It lowers entry barriers for rating agencies and requires measurement across cable, DTH, OTT and connected TV.
    • BARC ratings were suspended across all genres in July 2026, pending registration under the new policy.
    • Broadcasters are selling advertising without a common currency, which makes audience data work more valuable.
    Film certificationUA 7+
    • The Cinematograph (Amendment) Act, 2023 added penalties for piracy of up to three years in jail.
    • Certification rules notified on 15 March 2024 split the UA rating into UA 7+, UA 13+ and UA 16+.
    • Certificates are now valid permanently instead of for ten years.
    • Release planning and anti-piracy work are now more formal functions at every studio.
    Notice that three of the four create work rather than only restrict it. Regulation in this sector is usually a hiring signal, because someone has to implement it.

    The mechanism is worth understanding once, because it explains most media news you will read. A law sets the direction, a ministry writes the rules, platforms implement, courts test them, and the statistics confirm it a year later. If you can place a news story on that chain, you can say something useful about it.

    10. What could go wrong

    Read this as a list of things to watch rather than reasons to stay away. Every risk here is documented in an official publication, the FICCI-EY report or a company filing, and most of them are also, from a career point of view, job descriptions. The Ormax box office report is worth reading alongside the company results, because it shows what audiences actually paid to see rather than what studios hoped they would.

    The seven risks, and how likely each is to affect you

    Ranked by how directly each one touches an early-career role

    RiskThe evidenceHow likelyWhat it means for you
    Television declineLinear TV advertising fell 10% in 2025; pay DTH lost 75 lakh subscribers in a yearCertain, already happeningGrowth will come from digital and live. Avoid roles whose only plan is a linear channel
    Hit-driven revenueBox office reached a record ₹13,395 crore in 2025 on 6% fewer tickets, driven by a few very large filmsCertain, structuralProject-based work is normal. Build a portfolio and a network, not dependence on one production
    Lumpy global workTechnicolor's 2025 shutdown displaced up to 2,000 VFX and animation professionals in BengaluruHighAsk any VFX or animation employer how much of its work comes from one client
    Regulatory shockThe 2025 online gaming law cut gaming revenue 17%; Nazara wrote down ₹914.7 crore on one investmentHighA single law can end a business model. Understand the legal basis of any company you join
    No common TV currencyBARC television ratings were suspended across all genres from July 2026ModerateAd sales and research roles in television face uncertainty until ratings resume
    AI and copyrightAI labelling rules from February 2026; ANI v OpenAI on appeal in the Delhi High CourtModerateRoutine editing, dubbing and design tasks are being automated. Skills in judgement, rights and storytelling age better
    Loss-making newsNDTV lost ₹323 crore in FY26 despite revenue growth of 13.6%ModerateNews jobs depend on owners willing to fund losses. Ask how the newsroom is paid for
    Five of these seven are, read another way, the reason the sector is hiring. Moving audiences online, measuring them again and handling AI and rights are problems large enough that someone is being paid to work on each of them.

    The risk that media companies name most often in their own results is not audience. It is cost, and specifically the cost of content and rights that has to be paid before anyone knows whether the audience will come. That is the single most useful thing to keep in mind when you compare two job offers in this sector: ask which one can survive a bad year at the box office or a weak advertising market, because for several large employers in FY26 the answer was not obvious.

    11. One company's year, in detail

    PVR INOX is the largest listed cinema company in India, its results are audited and public every quarter, and FY26 was the year cinema-going recovered its footing after the pandemic and the merger of PVR and INOX. It is also the clearest available answer to the question “will people still leave home to watch something”.

    PVR INOX runs multiplex cinemas across India, selling tickets, food and beverages, and on-screen advertising. It was formed when PVR and INOX Leisure merged in 2023, and it has spent the years since closing weak screens, opening better ones and raising what each visitor spends. FY26, the year to 31 March 2026, is the year that strategy showed in the results.

    What it establishes. Cinema in India is not dying, but it is concentrating. Fewer people went to the cinema in 2025, yet the largest chain sold more tickets at higher prices, because audiences now go for large films in better screens. That contrast is the most useful thing in this report to be able to explain in an interview.

    What it does not establish. One good year is not a track record. Cinema revenue depends on a handful of films the chain does not make, its profit in FY26 included a one-off gain, and occupancy of about 30% means most seats are still empty. Say all of that if you are asked. Being able to argue both sides of a company you admire is unusual in a graduate candidate.

    12. Latest news

    The sector restates itself every quarter. These are the developments from the last two quarters that have actually changed something, each with the date it happened.

    Pick one item, not all eight, and have a view on it. “Fewer people went to the cinema in 2025, but PVR INOX doubled its quarterly profit in 2026 by raising ticket prices, which tells me audiences now pay for an event rather than a habit” is a better answer than reciting the list. Interviewers are testing whether you read, not whether you memorise.

    13. The jobs themselves

    Media hires into a small number of well-defined tracks, and the promise is real: you will be given a show, a campaign, a channel, a set of shots or a release to work on early, because production runs on deadlines and teams are small. The trade is that much of the work is project-based, entry pay in creative roles is modest, and the compensation for that arrives as credits and a portfolio rather than as salary.

    One caveat before the tables. Admission routes, recruitment notices and pay change every cycle in this sector, and two of the best-known film schools changed their entrance systems in 2025. Always check the official notice rather than a coaching website, and check the year it was issued.

    Three ways into media and entertainment

    Most candidates try only the first, and it is the slowest

    1. The public route
    Most secureThe UPSC Civil Services Examination for the Indian Information Service, and contract roles at Prasar Bharati, the public broadcaster that runs Doordarshan and Akashvani. Published syllabus or notice, published pay, high competition.
    2. Film and media schools
    Strongest networkFTII Pune, SRFTI Kolkata, IIMC and the new Indian Institute of Creative Technologies. Each has its own entrance route and a small number of seats, and graduates enter the industry through alumni and placements.
    3. Direct hiring
    Widest range of rolesBroadcasters, streamers, studios, VFX houses, music labels, media agencies, game developers and news organisations. Selection by portfolio, test or trial assignment far more often than by degree.
    These are not a ranking. They are three different bets: security, network and breadth. Most people in this sector eventually work across at least two of them.

    The public route, in detail

    The route most candidates think of first is the Indian Information Service, which runs government communication through the Press Information Bureau and staffs parts of Doordarshan and Akashvani. Its Group A officers are recruited mainly through the UPSC Civil Services Examination. The 2026 examination was notified in February 2026 with about 933 vacancies across all services, and UPSC has scheduled the 2027 notification for 13 January 2027, with the preliminary examination on 23 May 2027. The notice does not break vacancies down by service, so the number of information service posts in a given year is a small part of that total.

    The important and widely missed detail: Prasar Bharati recruits on contract, through short notices, not a single annual exam. In 2026 it advertised, among others, 20 marketing executive posts at ₹35,000 to ₹42,000 a month (up to ₹50,000 in metro cities) and four news anchor posts for experienced candidates at ₹1 lakh to ₹1.5 lakh a month. Notices appear on the Prasar Bharati vacancies page, often with only a few weeks to apply.

    What the public and institutional routes look like at entry

    Pay and seats as published in the latest official notices

    RoutePay or seatsEntry detailGate you must clear first
    Indian Information Service, Group ALevel 10, 7th CPC₹56,100 basic pay per month, as for Group A services filled through Civil ServicesUPSC Civil Services Examination
    Prasar Bharati marketing executive₹35,000 to ₹42,000 a monthContract role, up to ₹50,000 in metros; under 35, MBA or PGDM plus one year in salesPrasar Bharati notice of September 2026
    FTII Pune, MFA in Cinema87 seats across seven specialisationsPlus 44 seats in four postgraduate certificate courses in televisionFTII entrance test, whose first stage was held on 12 July 2026 after the April sitting was cancelled
    IIMC, MA programmes280 MA seats across its campusesDelhi plus regional campuses at Jammu, Aizawl, Kottayam and DhenkanalCUET-PG score in Mass Communication and Journalism only

    Central government pay follows the Seventh Central Pay Commission matrix; basic pay excludes dearness and other allowances. Prasar Bharati pay is a consolidated contract amount. FTII became a deemed university in April 2025 and now runs its own entrance test, separate from SRFTI Kolkata's common entrance test with FTII Itanagar. Always check the specific notice.

    The reason to know these numbers precisely: they are published, they are fixed, and they are the benchmark against which any private offer should be judged.

    What the first year actually looks like

    Whichever route you enter by, the first year is dominated by the same thing: deadlines. Even strategy, research and sales roles in good media companies start close to production, on a set, in an edit suite or a newsroom, and the people who skip it tend to plan content that cannot be made on the budget or the schedule.

    Where the first eighteen months lead

    Three entry routes converge on production deadlines, then fan out

    Production deadlines
    in year one
    →→→→
    Creative and editorialWriting, direction, editing, reporting. Leads to director, showrunner, editor or news head.
    VFX, animation and postShots, pipeline, finishing. Leads to supervisor, pipeline lead or studio head.
    Sales, marketing and distributionAd sales, launches, release planning. Leads to revenue head, marketing head or distribution head.
    Data, product and rightsAudience analytics, platform product, licensing. Leads to product head, insights head or business affairs.

    The tracks are not sealed. Moving from production or editorial into content strategy, programming or product after two or three years is one of the most common transitions in the sector, and it is usually treated as a promotion rather than a sideways step.

    Note what all four have in common: none of them can be done well by someone who has never watched a production run late and had to fix it.

    The skills that actually get you hired

    For the public route, selection is almost entirely the exam or the notice criteria: the Civil Services syllabus, or the experience and qualifications a Prasar Bharati notice asks for. Preparation is a known quantity, and the highest-return move is to decide early, because the Civil Services cycle is notified each January or February.

    For everything else, three specific things pay off far more than general preparation. First, have a portfolio. A reel, a set of published pieces, a short film, a sound portfolio or a game build is the single largest factor in most private hiring decisions, far ahead of the degree. Second, learn to read the data the sector runs on. Read the summary of the latest FICCI-EY report and the free Ormax OTT and box office reports, and be able to say what they imply for the company you are applying to. The Media and Entertainment Skills Council publishes national qualification standards for roles such as animator and compositor, which is the most concrete description available of what studios expect at entry. Third, know one regulation properly, whichever one governs the role: the AI-content labelling rules if you work on digital platforms, the film certification rules if you work in film, or the online gaming rules if you want to work in games.

    Prepare one piece of work you can walk through in five minutes, a scene, a story, a shot or a campaign, and explain the choices you made and why. Then prepare the harder version: what you would change if the budget were halved or the deadline moved forward by a week. Almost every candidate prepares the first and almost none prepares the second, and the second is what the panel is actually looking for.

    14. The numbers to learn, and what to do next

    Eight terms carry specific meanings in this sector and are used loosely almost everywhere else. Knowing them precisely is the cheapest possible way to sound like someone who works in media rather than someone who has read about it.

    Always state the basis and the date. “India's OTT audience was 66.5 crore in 2026 on Ormax data, with 17.3 crore paid subscriptions” is a sentence almost no candidate can say. “Everyone is on OTT now” is a sentence anyone can say. The sector publishes a free annual industry report and free audience studies, and the people who have actually opened them are a very small group.

    What to do next. Six concrete steps, in the order they will actually help.

    Every figure in this report is traceable to the FICCI-EY media and entertainment report, a TRAI or government publication, an Ormax Media report, a company's own results or filing, a budget document or a published admission or recruitment notice, with the period stated in the text. Data is current as of 6 November 2026. Industry-wide figures are published once a year for the previous calendar year, so treat anything undated as context rather than fact. If you are reading across this series, the telecommunications version of this report uses the same method on the networks that carry most of this content, and the wider careers library covers the roles named above in more depth.

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